Auction theory is an applied branch of economics which deals with how people act in auction markets and researches the properties of auction markets. There are many possible designs (or sets of rules) for an auction and typical issues studied by auction theorists include the efficiency of a given auction design, optimal and equilibrium bidding strategies, and revenue comparison. Auction theory is also used as a tool to inform the design of real-world auctions; most notably auctions for the privatisation of public-sector companies or the sale of licenses for use of the electromagnetic spectrum.
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Auctions take many forms but always satisfy two conditions:
(i) They may be used to sell any item and so are universal, also
(ii) The outcome of the auction does not depend on the identity of the bidders; i.e., auctions are anonymous.
Most auctions have the feature that participants submit bids, amounts of money they are willing to pay. Standard auctions require that the winner of the auction is the participant with the highest bid. A nonstandard auction does not require this (e.g. a lottery).
There are traditionally four types of auction that are used for the allocation of a single item:
Most auction theory revolves around these four "standard" auction types. However, other auction types have also received some academic study, such as:
A game-theoretic auction model is a mathematical game represented by a set of players, a set of actions (strategies) available to each player, and a payoff vector corresponding to each combination of strategies. Generally, the players are the buyer(s) and the seller(s). The action set of each player is a set of bid functions or reservation prices. Each bid function maps the player's value (in the case of a buyer) or cost (in the case of a seller) to a bid price. The payoff of each player under a combination of strategies is the expected utility (or expected profit) of that player under that combination of strategies.
Game-theoretic models of auctions and strategic bidding generally fall into either of the following two categories. In a private value model, each participant (bidder) assumes that each of the competing bidders obtains a random private value from a probability distribution. In a common value model, each participant assumes that any other participant obtains a random signal from a probability distribution common to all bidders. Usually, but not always, a private values model assumes that the values are independent across bidders, whereas a common value model usually assumes that the values are independent up to the common parameters of the probability distribution.
When it is necessary to make explicit assumptions about bidders' value distributions, most of the published research assumes symmetric bidders. This means that the probability distribution from which the bidders obtain their values (or signals) is identical across bidders. In a private values model which assumes independence, symmetry implies that the bidders' values are independently and identically distributed (i.i.d.). An important example (which does not assume independence) is Milgrom and Weber's "general symmetric model" (1982).[2][3] One of the earlier published theoretical research addressing properties of auctions among asymmetric bidders is Keith Waehrer's 1999 article.[4] Later published research include Susan Athey's 2001 Econometrica article,[5] as well as Reny and Zamir (2004).[6]
In a simple first-price auction model with two buyers bidding for an object, each buyer might assume that the rival buyer's private value is drawn from the uniform distribution over the interval [0,1], with the cumulative distribution function . (Since F is symmetric between the two buyers, this is an auction model with symmetric bidders.) Assuming that: (i) the value of the object for the seller is 0, and (ii) the seller's reservation price is also 0,[7] each buyer's expected utility U as a function of his/her bid price p is equal to the consumer surplus that the buyer will receive conditional on winning , multiplied by the likelihood that he or she is going to be the buyer with the highest bid price. That likelihood is given by the probability that this buyer's bid price p exceeds the other buyer's bid price B (expressed as a function of the other buyer's value ). Express this probability as . Then, .
Assume that each buyer's equilibrium bid price is monotonically increasing in that buyer's value; this implies that the bid function B has an inverse function. Let Y be the inverse of B: . Then .
Since is distributed ,
which implies
.
Since the buyers are symmetric, in equilibrium it must be the case that or (equivalently) , so we can rewrite .
A bid price p maximizes U if U'(p) = 0. Differentiating U with respect to p and setting to zero, . A solution of this differential equation is an inverse Nash equilibrium strategy of this game.
At this point, one may conjecture that the (unique) solution is the linear function and for some real number a. Substituting into , or , since we assume a≠0 and p≠0. Solving for a yields . Therefore satisfies . implies , or . Thus, the (unique) Nash equilibrium strategy bidding function of this game is established as , at least within the set of invertible bidding functions. In other words, one should just bid one's private valuation in a private value auction. Lebrun (1996)[8] provides a more general proof that an equilibrium exists in a first-price auction when the random valuations of the bidders are independent of each other.
One of the major findings of Auction Theory is the celebrated Revenue Equivalence Theorem (first proved by Vickrey in 1961 and generalized 20 years later by Myerson, and independently by Riley and Samuelson.), which states that any allocation mechanism/auction in which (i) the bidder with the highest type/signal/valuation always wins, (ii) the bidder with the lowest possible type/valuation/signal expects zero surplus, (iii) all bidders are risk neutral and (iv) all bidders are drawn from a strictly increasing and atomless distribution will lead to the same expected revenue for the seller (and player i of type v can expect the same surplus across auction types). The winning bid should be epsilon above the second highest valuation. Relaxing these assumptions can provide valuable insights for auction design. Decision biases can also lead to predictable non-equivalencies. Additionally, if some bidders are known to have a higher valuation for the lot, techniques such as price discriminating against such bidders will yield higher returns. (In other words, if a bidder is known to value the lot at $X more than the next highest bidder, the seller can increase their profits by charging that bidder $X-delta more than any other bidder (or equivalently a special bidding fee of $X - delta). This bidder will still win the lot, but will pay more than she would otherwise. [9]
The winner's curse is a phenomenon which can occur in common value settings—when the actual values to the different bidders are unknown but correlated, and the bidders make bidding decisions based on estimated values. In such cases, the winner will tend to be the bidder with the highest estimate, and that winner will frequently have bid too much for the auctioned item.
In an equilibrium of such a game, the winner's curse does not occur because the bidders account for the bias in their bidding strategies. Behaviorally and empirically, however, winner's curse is a common phenomenon. (cf. Richard Thaler).
In the Journal of Economic Literature Classification System C7 is the classification for Game Theory and D44 is the classification for Auctions.[10]